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The REBOOT Game

HISTORY:
On April 13, 2003, Rev. Stephen L. Albert suffered a stroke and during the long rehabilitation process wrote the book “REBOOT. The book helps the reader re-start his or her failed system after it has crashed from a medical emergency, relationship challenge, financial crisis, employment instability or other life uncertainty. The rehab process Mr. Albert went through is the basis for the new software he describes in his book which helped him REBOOT and regain his health. This game has been created to help players critically think about real issues related to getting their life REBOOTED and back on track by the accumulation of 12 areas of software necessary to bring health back into their everyday lives.

SOON TO COME:

REBOOT:  the board game

OBJECT OF THE GAME:
The object of the game is to re-balance and REBOOT your life and become healthy again through the acquisition and sharing of REBOOT Points and at the same time, gain experience moving through 12 areas of human consciousness. Upon successfully REBOOTING each of the twelve areas, a colored bead is given as a reward for the player’s efforts in that area. Once the player has collected all twelve colored beads and become REBOOTED, he or she is raised to the “REBOOT ROAD” of life. On this level, the goal is to assist other player’s to increase their peace level and help them reach the “REBOOT ROAD.” The game is over only when all players have reached the “REBOOT ROAD.”

REBOOT:  the gameREBOOT - The Board Game
PEOPLEism, Registered Trademark
© 2003, PEOPLEism, Inc. San Diego, CA
www.REBOOTonline.org

The Game Isn’t Over Until Everybody REBOOTS!

 *  More about REBOOT

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