| HISTORY:
On April 13, 2003, Rev. Stephen L. Albert suffered a stroke and during
the long rehabilitation process wrote the book “REBOOT. The book
helps the reader re-start his or her failed system after it has crashed
from a medical emergency, relationship challenge, financial crisis, employment
instability or other life uncertainty. The rehab process Mr. Albert went
through is the basis for the new software he describes in his book which
helped him REBOOT and regain his health. This game has been created to
help players critically think about real issues related to getting their
life REBOOTED and back on track by the accumulation of 12 areas of software
necessary to bring health back into their everyday lives.
SOON TO COME:

OBJECT OF THE GAME:
The object of the game is to re-balance and REBOOT your life and become
healthy again through the acquisition and sharing of REBOOT Points and
at the same time, gain experience moving through 12 areas of human consciousness.
Upon successfully REBOOTING each of the twelve areas, a colored bead is
given as a reward for the player’s efforts in that area. Once the
player has collected all twelve colored beads and become REBOOTED, he
or she is raised to the “REBOOT ROAD” of life. On this level,
the goal is to assist other player’s to increase their peace level
and help them reach the “REBOOT ROAD.” The game is over only
when all players have reached the “REBOOT ROAD.”
REBOOT
- The Board Game
PEOPLEism, Registered Trademark
© 2003, PEOPLEism, Inc. San Diego, CA
www.REBOOTonline.org
The Game Isn’t Over Until Everybody REBOOTS!
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Please visit these sections below to learn more about REBOOT:
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